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barrier1.map
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Text File
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2003-08-22
|
3KB
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47 lines
// This map has been written by QuArK - Quake Army Knife, QuArK 6.3
// It is a map for the game Torque.
// For more information see QuArK's Home Page : http://www.planetquake.com/quark
// Entity 0
// worldspawn
{
"classname" "worldspawn"
"detail_number" "0"
"min_pixels" "250"
"geometry_scale" "32.0"
"light_geometry_scale" "32.0"
"ambient_color" "0 0 0"
"emergency_ambient_color" "0 0 0"
"mapversion" "220"
// Brush 0
// poly:p[1]
{
( -16 -457 221 ) ( 32 -505 93 ) ( 0 -505 93 ) cap_end [ 1.00000 0.00000 0.00000 16.13617 ] [ 0.00000 0.00000 1.00000 69.56522 ] 0 1.46875 -1.43750
( 24 -512 100 ) ( -24 512 100 ) ( -24 -512 100 ) stripe [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 -1.00000 0.00000 0.00000 ] 0 1.00000 -1.00000
( 12 -476 192 ) ( -12 476 192 ) ( -12 1428 192 ) cap_top [ 0.00000 -1.00000 0.00000 0.00000 ] [ 1.00000 0.00000 0.00000 -15.00000 ] 0 1.50000 -0.80000
( -16 457 221 ) ( 32 505 93 ) ( 64 505 93 ) cap_end [ -1.00000 0.00000 0.00000 16.13617 ] [ 0.00000 0.00000 1.00000 69.56522 ] 0 1.46875 -1.43750
( -24 -512 96 ) ( -12 476 192 ) ( -12 -548 192 ) cap_south [ 0.00000 -1.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 65.97821 ] 0 1.50000 -1.48842
( 24 -512 96 ) ( 12 476 192 ) ( 12 1500 192 ) cap_north [ 0.00000 1.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 65.90379 ] 0 1.50000 -1.48842
}
// Brush 1
// poly:p[2]
{
( -48 -544 80 ) ( 48 544 80 ) ( -48 544 80 ) concrete_1 [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 -1.00000 0.00000 512.00000 ] 0 1.00000 -1.00000
( -24 -504 100 ) ( 24 1512 100 ) ( 24 504 100 ) concrete_1 [ 1.00000 0.00000 0.00000 19.99207 ] [ 0.00000 1.00000 0.00000 1036.00000 ] 0 1.00000 -1.00000
( -24 -504 100 ) ( 40 -528 80 ) ( -8 -528 80 ) concrete_1 [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 1.00000 0.00000 -754.36335 ] 0 1.00000 -0.76822
( -24 504 100 ) ( 40 528 80 ) ( 88 528 80 ) concrete_1 [ -1.00000 0.00000 0.00000 256.00000 ] [ 0.00000 -1.00000 0.00000 -754.36335 ] 0 1.00000 -0.76822
( -24 -504 100 ) ( -40 528 80 ) ( -40 1536 80 ) concrete_1 [ 0.00000 -1.00000 0.00000 1024.00000 ] [ 0.00000 0.00000 1.00000 43.08370 ] 0 1.00000 -0.78087
( 24 -504 100 ) ( 40 528 80 ) ( 40 -480 80 ) concrete_1 [ 0.00000 1.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 43.08370 ] 0 1.00000 -0.78087
}
// Brush 2
// poly:p[3]
{
( 0 0 -240 ) ( 0 -128 -240 ) ( 128 0 -240 ) concrete_1 [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 -1.00000 0.00000 0.00000 ] 0 1.00000 -1.00000
( 0 0 80 ) ( 0 128 80 ) ( 128 0 80 ) concrete_1 [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 1.00000 0.00000 0.00000 ] 0 1.00000 -1.00000
( 0 -528 0 ) ( 0 -528 128 ) ( 128 -528 0 ) concrete_1 [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 0.00000 ] 0 1.00000 -1.00000
( 0 528 0 ) ( 0 528 128 ) ( -128 528 0 ) concrete_1 [ -1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 0.00000 ] 0 1.00000 -1.00000
( -40 0 0 ) ( -40 0 128 ) ( -40 -128 0 ) concrete_1 [ 0.00000 -1.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 0.00000 ] 0 1.00000 -1.00000
( 40 0 0 ) ( 40 0 128 ) ( 40 128 0 ) concrete_1 [ 0.00000 1.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 0.00000 ] 0 1.00000 -1.00000
}
}